There is a difference between the bringing up of the children nowadays and the way their parents were raised by their parents. The main reason for this difference is the new scientific inventions. One of these inventions is the smartphone, the mobile phones with large screens of about six to ten inches that have the capability of entertaining one whenever and however one wants it. As the hammer is to Thor, a mobile phone is to its owner. A person feels paralyzed when he is away from his mobile phone.
Video games are and always have been the top-of-the-list source of entertainment since their invention. If you look back, not far, but just a decade ago, people used to play the video games on the bulky PCs. Next, play stations and X-boxes took over the video gaming world. Now mobile phones, in everyone’s hands, are in the lead.
We can look into the ways the mobile games are influencing human lives. The rough estimate of the age group that is more prone to play the video games is 10-25 Arkadium Games. They have a little knowledge of the realities of the world. That is the age when a person can have a lot of experience about how the things are in the world, by traveling around and by interacting with the other members of the society. The video games have affected their peer relationships. They spend most of their time playing on screens They hardly take part in solving social problems which affect their intercommunication abilities.
There is no shortage in the genres of mobile games, for example; fighting, shooting, sports, flight simulating, make up games and surgery games. Such games can be very informative and can provide knowledge beforehand to the kids. Take an example of a child who plays a driving game. Let us assume that the child does not have any real life experience of driving. Of course, playing a video game cannot give the feeling of the real life no matter how good the graphics are, but he will get to know many things about cars. Similarly, surgery games that give the bulk of information about human anatomy and make the player feel like a real doctor saving lives, provided that he does not squirm at the sight of blood.
Late in the generation, taking inspiration from the N64 controller which featured an analogue stick, Sony released the first Dual Shock controller and changed the way we play games forever. Nintendo made a clever move in including an analogue stick in their controller since 3D gaming would require a little more precision than the standard D-Pad would allow. But Sony took the idea and did something ingenious with it. With one analogue stick to control the player character, and one analogue stick left to control the camera, the way we play games was redefined. Microsoft and Nintendo have both copied this approach since, and now the control scheme is so commonplace that playing a 3D game from before the dual-analogue time period feels awkward.
Nostalgia might paint Nintendo as the leaders of console gaming; they were the explorers that went out into uncharted territory. But Sony was the company that used what they discovered to build the gaming industry into what it is today. PlayStation has been the premier brand in video games longer than Nintendo ever was.
Part of the reason for that is the success of the original PlayStation console. The first steps into 3D gaming might have been awkward, but once the foundations were laid, console gaming was changed forever. The PlayStation helped to establish that via a combination of clever marketing, shifting people’s perceptions of the industry, and championing a few key franchises that would go on to be some of the biggest in the world.